: For a deep philosophical game, I have nothing to say to this. Ronos: What if we were, like, dead this whole time, and the world was our afterlife? And like, once we realize this, we will get a magic thing that makes Numenera great again? : *Sickeningly cute onomatopoeia indicating how deep this is* Ronos: I came to bury my wife but joined the Memorialists instead because, like, their beliefs are super deep, mannnnnn Ronos: It is a Very Mysterious Graveyard, man! There are a billion tombs, but no bodies! Whoa! Mystery! (Hey, Colin, am I doing the themes right?) TheGreatEvilKing summary posted: : Cool, I killed those guys for you. It never ceases to amaze me that these people do not trust their own dialog they presumably think is "literary" and "philosophical" Despite all the memorials, obelisks, and urns above the ground, we have not been able to find evidence of a single body." Yet," and he holds up a finger like a lecturer, "yet we have uncovered no bodies in the Valley itself. : "It has been a burial ground for the world for.at least millions of years. : Tell me about the Valley of Dead Heroes. It looks.generic and sci-fi, but we'll get there. The major gimmick of Part 2 is exploring the Necropolis. This has something to do with finding the hidden castoff sanctuary so we can find the magic man who made the blue chamber that will do "something" to stop the Sorrow. : I'm looking for the Tomb of the First Castoff. Specifically, we can talk to this coward who made a small child risk her life on his behalf.
Anyway, we can now start off the second part of the game where we have committed a brutal, violent assault on some cultists. Welcome back! Last time on Tides of Numenera, we concluded that this game can't be fixed and could never have worked.
Part 25: The Revenge of Kickstarter The Revenge of Kickstarter